Boosters
This file controls the appearance and behavior of Coin Boosters.
booster-item
: Defines the look of the item given with/mobcoins give booster
.activation
: Configure the feedback when a booster is used.fade-in
,stay
, andfade-out
for titles are measured in ticks (20 ticks = 1 second).boss-bar
: Customize the on-screen Boss Bar. Availablestyle
values:SOLID
,SEGMENTED_6
,SEGMENTED_10
,SEGMENTED_12
,SEGMENTED_20
. Availablecolor
values:BLUE
,GREEN
,PINK
,PURPLE
,RED
,WHITE
,YELLOW
.
Example boosters.yml
:
booster-item:
material: "NETHER_STAR"
name: "&b&lMobCoin Booster &7(&e{multiplier}x&7)"
lore:
- "&7Grants a &e{multiplier}x &7coin bonus for &b{duration_formatted}&7."
- ""
- "&dType: &f{type}"
activation:
sound:
enabled: true
effect: "ENTITY_PLAYER_LEVELUP"
volume: 1.0
pitch: 1.2
SINGLE:
title:
enabled: true
main-title: "&a&lPersonal Booster!"
sub-title: "&fYou now have a &e{multiplier}x &fcoin bonus!"
fade-in: 10
stay: 40
fade-out: 10
GLOBAL:
title:
enabled: true
main-title: "&b&lGLOBAL BOOSTER!"
sub-title: "&fAll players get a &e{multiplier}x &fcoin bonus!"
fade-in: 10
stay: 70
fade-out: 20
boss-bar:
SINGLE:
enabled: true
style: "SOLID"
color: "GREEN"
title: "&a&lPersonal Booster &f| &e{multiplier}x &f| &aTime: &f{time_remaining}"
GLOBAL:
enabled: true
style: "SEGMENTED_10"
color: "PURPLE"
title: "&d&lGLOBAL BOOSTER &f| &e{multiplier}x &f| &dTime: &f{time_remaining}"
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