Boosters

This file controls the appearance and behavior of Coin Boosters.

  • booster-item: Defines the look of the item given with /mobcoins give booster.

  • activation: Configure the feedback when a booster is used. fade-in, stay, and fade-out for titles are measured in ticks (20 ticks = 1 second).

  • boss-bar: Customize the on-screen Boss Bar. Available style values: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20. Available color values: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW.

Example boosters.yml:

booster-item:
  material: "NETHER_STAR"
  name: "&b&lMobCoin Booster &7(&e{multiplier}x&7)"
  lore:
    - "&7Grants a &e{multiplier}x &7coin bonus for &b{duration_formatted}&7."
    - ""
    - "&dType: &f{type}"

activation:
  sound:
    enabled: true
    effect: "ENTITY_PLAYER_LEVELUP"
    volume: 1.0
    pitch: 1.2
  SINGLE:
    title:
      enabled: true
      main-title: "&a&lPersonal Booster!"
      sub-title: "&fYou now have a &e{multiplier}x &fcoin bonus!"
      fade-in: 10
      stay: 40
      fade-out: 10
  GLOBAL:
    title:
      enabled: true
      main-title: "&b&lGLOBAL BOOSTER!"
      sub-title: "&fAll players get a &e{multiplier}x &fcoin bonus!"
      fade-in: 10
      stay: 70
      fade-out: 20

boss-bar:
  SINGLE:
    enabled: true
    style: "SOLID"
    color: "GREEN"
    title: "&a&lPersonal Booster &f| &e{multiplier}x &f| &aTime: &f{time_remaining}"
  GLOBAL:
    enabled: true
    style: "SEGMENTED_10"
    color: "PURPLE"
    title: "&d&lGLOBAL BOOSTER &f| &e{multiplier}x &f| &dTime: &f{time_remaining}"

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